home *** CD-ROM | disk | FTP | other *** search
- /*
- * Strings data file for localisation
- * The id's should be less than 20 chars
- */
-
- /* Default string - this comes back if all else fails */
- DEFAULT "ERROR - Default text - ERROR"
-
- /* New Strings - Not yEt Used */
- // "Replay Mission"
-
- /* Miscellaneous strings */
- MISC_CLOSE "Close"
- MISC_LOADGAME "Load Game"
- MISC_SAVEGAME "Save Game"
- MISC_QUIT "Exit Game"
- MISC_PAUSED "Paused"
-
- /* Reticule strings */
- RET_OPTIONS "Game Options"
- RET_INTELLIGENCE "Intelligence Display"
- RET_MANUFACTURE "Manufacture"
- RET_DESIGN "Design"
- RET_RESEARCH "Research"
- RET_BUILD "Build"
- RET_CLOSE "Close"
- RET_COMMAND "Commanders"
-
- /* Design screen strings */
- DES_NEWVEH "New Vehicle"
- DES_STORE "Save Design"
- DES_CANCEL "Cancel Design"
- DES_DEL "Delete Design"
- DES_NEW "New Design"
- DES_ARMOUR_KIN "Kinetic Armour"
- DES_ARMOUR_HEAT "Thermal Armour"
- DES_POWER "Engine Output"
- DES_WEIGHT "Weight"
- DES_POWERUSE "Power Usage"
- DES_SENSOR_RANGE "Sensor Range"
- DES_SENSOR_POWER "Sensor Power"
- DES_ECM_POWER "ECM Power"
- DES_BUILD_POINTS "Build Points"
- DES_RANGE "Range"
- DES_DAMAGE "Damage"
- DES_ROF "Rate-of-Fire"
- DES_AIR "Air Speed"
- DES_ROAD "Road Speed"
- DES_OFFROAD "Off-Road Speed"
- DES_WATER "Water Speed"
- DES_WEAPONS "Weapons"
- DES_OTHER "Systems"
- DES_COMMAND "Command Turrets"
- DES_BODY "Vehicle Body"
- DES_PROPULSION "Vehicle Propulsion"
- DES_TURRET "Vehicle Turret"
-
- /* Changed Entries for Translation */
- DES_TEMPPOWER "Total Power Required"
- DES_TEMPBODY "Total Body Points"
-
- /* Other interface strings */
- INT_BLDPROGRESS "Progress Bar"
- INT_BLDSPEED "Build Speed"
- INT_PWRUSAGE "Power Usage"
- INT_RESMESSAGE "Research Update"
- INT_GENMESSAGE "Project Goals"
- INT_MISMESSAGE "Current Objective"
- INT_RESCOMPLETED "Research Completed"
- INT_TRANSPORTER "Load Transport"
- INT_TRANSLAUNCH "Launch Transport"
- INT_DPOINT "Factory Delivery Point"
- INT_LOOP "Loop Production"
- INT_POWERACCRUED "Power Accrued"
- INT_POWER "Power"
-
- /* Multiplayer Interface Strings*/
- MUL_PHONENO "Telephone Number To Dial"
- MUL_IPADDR "IP Address or Machine Name"
- MUL_COM1 "Com Port 1"
- MUL_COM2 "Com Port 2"
- MUL_COM3 "Com Port 3"
- MUL_COM4 "Com Port 4"
- MUL_CANCEL "Return To Previous Screen"
- MUL_OK "Accept Settings"
- MUL_PLAYER "Player Name"
- MUL_GAME "Game Name"
- MUL_MAXPLAY "Maximum Number Of Players"
- MUL_ARENA "Deathmatch Mode"
- MUL_CAMPAIGN "Campaign Mode"
- MUL_REFRESH "Refresh Games List"
- MUL_HOST "Start Hosting Game"
- MUL_CLEAR "Clear Current Force"
- MUL_DEFAULT "Select Default Force"
- MUL_LOAD "Load Force"
- MUL_SAVE "Save Force"
- MUL_DESIGN "Enter Template Editor"
-
- MUL_14400 "14400 Baud"
- MUL_19200 "19200 Baud"
- MUL_56000 "56000 Baud"
- MUL_115200 "115.2k Baud"
- MUL_SIDECONNECTION "CONNECTION"
- MUL_SIDEOPTIONS "OPTIONS"
- MUL_SIDEGAMES "GAMES"
- MUL_SIDEPLAYERS "PLAYERS"
- MUL_SIDEFORCE "FORCE"
- MUL_SIDETEMPLATES "TEMPLATES"
- MUL_SIDEINFO "CONTROL"
-
- MUL_CHAT "CHAT"
- MUL_STARTING "Host is Starting Game"
- MUL_ALLIANCES "Alliances"
- MUL_SCORE "Score"
- MUL_KILLS "Kills"
- MUL_PING "Ping"
- MUL_POWLO "Low Power Levels"
- MUL_POWMED "Medium Power Levels"
- MUL_POWHI "High Power Levels"
- MUL_TECH1 "Low Tech"
- MUL_TECH2 "Medium Tech"
- MUL_TECH3 "High Tech"
- MUL_CAMPCLEAN "Start with No Bases"
- MUL_CAMPDEFENCE "Start with Advanced Bases"
- MUL_CAMPBASE "Start with Bases"
- MUL_PLAYERIC "Select Player Name"
- MUL_FORCEIC "Select Force"
- MUL_MAPIC "Select Map"
- MUL_GAMEIC "Select Game Name"
- MUL_ALLIANCEN "No Alliances"
- MUL_ALLIANCEY "Allow Alliances"
-
- MUL_NOLIM "No Limits"
- MUL_TIMELIM "Time Limit"
- MUL_FRAGLIM "Kill Limit"
-
- // More Multiplayer Strings.
- // %s denotes the name of a player, eg: 'John Gives You Droids'
- CON_MODEM "Modem"
- CON_INTERNET "Internet"
- CON_LAN "IPX Network"
- CON_CABLE "Serial Cable"
- CON_MORE "More"
- GAMES_GAMES "GAMES"
- LABEL_TYPE "Game"
- LABEL_ALLI "Alliances"
- LABEL_TEC "Tech Level"
- LABEL_BASE "Base"
- LABEL_LIMIT "Limits"
- LABEL_FOG "Fog"
- MUL_PLAYERS "Players"
- MUL_PLAY "Played"
-
- MUL_COMP "Computer"
- MUL_COMP_Y "Computer Opponents"
- MUL_COMP_N "No Computer Opponents"
- MUL_STRLIM "Set Structure Limits"
- MUL_SKIRMISH "Skirmish"
- MUL_TEAMPLAY "Team Play"
- MUL_FOG_ON "Fog Of War"
- MUL_FOG_OFF "Distance Fog"
-
- ALLI_STATE "Toggle Alliance State"
- ALLI_VIS "Give Visibility Report"
- ALLI_TEC "Leak Technology Documents"
- ALLI_DRO "Hand Over Selected Units"
- ALLI_POW "Give Power To Player"
- ALLI_REQ "%s Requests An Alliance With You"
- ALLI_OFF "You Invite %s To Form An Alliance"
- ALLI_BRK "%s Breaks The Alliance With %s"
- ALLI_FRM "%s Forms An Alliance With %s"
-
- GIFT_VIS "%s Gives You A Visibility Report"
- GIFT_DRO "%s Gives You Units"
- GIFT_TEC "%s Gives You Technology Documents"
- GIFT_POW "%s Gives You Power"
-
- MUL_ARTIF "You Discover Blueprints For %s"
-
- /* In Game Options */
- GAME_QUIT "Quit"
- GAME_RESUME "Resume"
-
- /* Frontend Strings */
- FE_SIDEMAIN "MAIN MENU"
- FE_SINGLE "Single Player Campaign"
- FE_MULTI "Multi Player Game"
- FE_OPTIONS "Options"
- FE_INTRO "View Intro"
- FE_QUIT "Quit Game"
- FE_SIDESINGLE1 "SINGLE PLAYER"
- FE_SIDESINGLE2 "START GAME"
- FE_SIDETUT "TUTORIALS"
- FE_NEW "New Campaign"
- FE_LOAD "Load Campaign"
- FE_TUT "Tutorial"
- FE_FASTPLAY "Fast Play"
- FE_RETURN "Return"
- FE_SIDEMULTI "MULTI PLAYER"
- FE_HOST "Host Game"
- FE_JOIN "Join Game"
- FE_FORCEEDIT "Force Editor"
- FE_SKIRMISH "One Player Skirmish"
- FE_SIDEOPTIONS "GAME OPTIONS"
- FE_MOUSE "Mouse Speed"
- FE_SCROLL "Scroll Speed"
- FE_GAMMA "Gamma"
- FE_FX "FX Volume"
- FE_MUSIC "Music Volume"
- FE_CLAN "Clan Color"
-
- FE_VIDEO "Video Options"
- FE_SOFTWARE "Software"
- FE_DIRECTX "DirectX HAL (Primary)"
- FE_OPENGL "DirectX HAL (Secondary)"
- FE_GLIDE "Glide"
- FE_GAME "Game Options"
- FE_GRAPHICS "Graphics Options"
- FE_TEXTURE "Texture Detail"
- FE_EFFECTS "Effects Detail"
- FE_FOG "Fog"
- FE_TRANSPARENCY "Transparency"
-
- FE_DIFFICULTY "Difficulty"
- EASY "Easy"
- NORMAL "Normal"
- HARD "Hard"
-
- /* In Game Multiplayer announcements*/
- /* %s denotes a players name. */
- MUL_LEAVE "%s has Left the Game"
- MUL_JOINING "%s is Joining the Game"
- MUL_RESPOND "%s is Not Respoding"
-
- /* Units order screen */
- DORD_RANGE1 "Short Range"
- DORD_RANGE2 "Long Range"
- DORD_RANGE3 "Optimum Range"
-
- DORD_REPAIR1 "Retreat at Medium Damage"
- DORD_REPAIR2 "Retreat at Heavy Damage"
- DORD_REPAIR3 "Do or Die!"
-
- DORD_FIRE1 "Fire At Will"
- DORD_FIRE2 "Return Fire"
- DORD_FIRE3 "Hold Fire"
-
- DORD_PATROL "Patrol"
- DORD_PERSUE "Pursue"
- DORD_GUARD "Guard Position"
- DORD_HOLDPOS "Hold Position"
-
- DORD_RETREPAIR "Return For Repair"
- DORD_RETBASE "Return To HQ"
- DORD_EMBARK "Go to Transport"
-
- DORD_ARMRECYCLE "Return for Recycling"
- DORD_RECYCLE "Recycle"
-
- DORD_FACTORY "Assign Factory Production"
-
- /* new since oct */
- GAM_DERRICK "Construction vehicle ordered to build a derrick"
- GAM_DROIDSTATE "%s - Damage %d%% - Kills %d, %s"
- GAM_UNITLOST "INTEL REPORT : Unit Lost"
- GAM_NORTH "View Aligned to North"
- GAM_ENERGY "Energy bars display toggled"
- GAM_RESREM "%s - Resource Remaining %d"
- GAM_POWCON "%s - Connected %d of %d"
- GAM_STRDAM "%s - Damage %d%%"
- GAM_ELECDAM "%s - Electronically Damaged"
- GAM_STRREST "Structure Restored"
- GAM_GOHQ "Centred on player HQ, direction NORTH"
- GAM_NOHQ "Unable to locate HQ!"
- GAM_RESREWARD "Research Award"
- GAM_UNITSEL "%d Unit(s) Selected"
- GAM_REINF "Reinforcements have Arrived..."
- GAM_GAMEOVER "Game Over"
- GAM_JOINING "Players Still Joining"
- GAM_REWELEC "Electronic Reward - Visibility Report"
- GAM_REWPROP "Factory Reward - Propulsion"
- GAM_REWBODY "Factory Reward - Body"
- GAM_REWWEAP "Factory Reward - Weapon"
- GAM_REWNOWT "Factory Reward - Nothing"
- GAM_REWREPA "Repair Facility Award - Repair"
- GAM_REWREPN "Repair Facility Award - Nothing"
- GAM_RESNOTFOUND "Unable to locate any resource extractors!"
- GAM_REPNOTFOUND "Unable to locate any repair units!"
-
-
- GP_SELECTED "Group %d Selected - %d Unit(s)"
- GP_ASSIGNED "%d Unit(s) Assigned to Group %d"
- GP_CENTERED "Centred on Group %d - %d Unit(s)"
- GP_ALLIGN "Alligning with Group %d - %d Unit(s)"
-
- MR_OBJECTIVE_ACHIEVED "Objective Achieved"
- MR_OBJECTIVE_FAILED "Objective Failed"
- MR_SAVE_GAME "Save Game"
- MR_LOAD_GAME "Load Saved Game"
- MR_QUIT_TO_MAIN "Quit To Main Menu"
- MR_CONTINUE "Continue Game"
- MR_UNITS_BUILT "Units Manufactured: %d"
- MR_UNITS_KILLED "Enemy Units: %d"
- MR_UNITS_LOST "Own Units: %d"
- MR_UNITS_NOW "Total Units: %d"
- MR_STR_BUILT "Structures Built: %d"
- MR_STR_BLOWN_UP "Enemy Structures: %d"
- MR_STR_LOST "Own Structures: %d"
- MR_STR_NOW "Total Structures: %d"
- MR_ARTEFACTS_FOUND "Artifacts Recovered: %d"
- MR_MISSION_TIME "Mission Time - %s"
- MR_GAME_TIME "Total Game Time - %s"
- MR_SHOTS_ON_TARGET "Shots on target: %d"
- MR_SHOTS_OFF_TARGET "Shots off target: %d"
- MR_BABAS_RUN_OVER "Scavengers mowed down: %d"
- MR_AV_UNIT_EL "Average Unit Experience Level: %s"
- MR_UNIT_LOSSES "Unit Losses"
- MR_STRUCTURE_LOSSES "Structure Losses"
- MR_FORCE_INFO "Force Info"
- MR_RANKINGS "Rankings"
-
- MR_LEVEL_ROOKIE "Rookie: %d"
- MR_LEVEL_GREEN "Green: %d"
- MR_LEVEL_TRAINED "Trained: %d"
- MR_LEVEL_REGULAR "Regular: %d"
- MR_LEVEL_PROF "Professional: %d"
- MR_LEVEL_VETERAN "Veteran: %d"
- MR_LEVEL_CRACK "Crack: %d"
- MR_LEVEL_ELITE "Elite: %d"
- MR_LEVEL_SPECIAL "Special: %d"
- MR_LEVEL_ACE "Hero: %d"
-
- DL_LEVEL_ROOKIE "Rookie"
- DL_LEVEL_GREEN "Green"
- DL_LEVEL_TRAINED "Trained"
- DL_LEVEL_REGULAR "Regular"
- DL_LEVEL_PROF "Professional"
- DL_LEVEL_VETERAN "Veteran"
- DL_LEVEL_CRACK "Crack"
- DL_LEVEL_ELITE "Elite"
- DL_LEVEL_SPECIAL "Special"
- DL_LEVEL_ACE "Hero"
-
-
-