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Text File  |  1998-12-03  |  9.8 KB  |  345 lines

  1. /*
  2.  * Strings data file for localisation
  3.  * The id's should be less than 20 chars 
  4.  */
  5.  
  6. /* Default string - this comes back if all else fails */
  7. DEFAULT                "ERROR - Default text - ERROR"
  8.  
  9. /* New Strings - Not yEt Used */
  10. //                "Replay Mission"
  11.  
  12. /* Miscellaneous strings */
  13. MISC_CLOSE            "Close"
  14. MISC_LOADGAME            "Load Game"
  15. MISC_SAVEGAME            "Save Game"
  16. MISC_QUIT            "Exit Game"
  17. MISC_PAUSED            "Paused"
  18.  
  19. /* Reticule strings */
  20. RET_OPTIONS            "Game Options"
  21. RET_INTELLIGENCE        "Intelligence Display"
  22. RET_MANUFACTURE            "Manufacture"
  23. RET_DESIGN            "Design"
  24. RET_RESEARCH            "Research"
  25. RET_BUILD            "Build"
  26. RET_CLOSE            "Close"
  27. RET_COMMAND            "Commanders"
  28.  
  29. /* Design screen strings */
  30. DES_NEWVEH            "New Vehicle"
  31. DES_STORE            "Save Design"
  32. DES_CANCEL            "Cancel Design"
  33. DES_DEL                "Delete Design"
  34. DES_NEW                "New Design"
  35. DES_ARMOUR_KIN            "Kinetic Armour"
  36. DES_ARMOUR_HEAT            "Thermal Armour"
  37. DES_POWER            "Engine Output"
  38. DES_WEIGHT            "Weight"
  39. DES_POWERUSE            "Power Usage"
  40. DES_SENSOR_RANGE        "Sensor Range"
  41. DES_SENSOR_POWER        "Sensor Power"
  42. DES_ECM_POWER            "ECM Power"
  43. DES_BUILD_POINTS        "Build Points"
  44. DES_RANGE            "Range"
  45. DES_DAMAGE            "Damage"
  46. DES_ROF                "Rate-of-Fire"
  47. DES_AIR                "Air Speed"
  48. DES_ROAD            "Road Speed"
  49. DES_OFFROAD            "Off-Road Speed"
  50. DES_WATER            "Water Speed"
  51. DES_WEAPONS            "Weapons"
  52. DES_OTHER            "Systems"
  53. DES_COMMAND            "Command Turrets"
  54. DES_BODY            "Vehicle Body"
  55. DES_PROPULSION            "Vehicle Propulsion"
  56. DES_TURRET            "Vehicle Turret"
  57.  
  58. /* Changed Entries for Translation */
  59. DES_TEMPPOWER            "Total Power Required"
  60. DES_TEMPBODY            "Total Body Points"
  61.  
  62. /* Other interface strings */
  63. INT_BLDPROGRESS            "Progress Bar"
  64. INT_BLDSPEED            "Build Speed"
  65. INT_PWRUSAGE            "Power Usage"
  66. INT_RESMESSAGE            "Research Update"
  67. INT_GENMESSAGE            "Project Goals"
  68. INT_MISMESSAGE            "Current Objective"
  69. INT_RESCOMPLETED        "Research Completed"
  70. INT_TRANSPORTER            "Load Transport"
  71. INT_TRANSLAUNCH            "Launch Transport"
  72. INT_DPOINT            "Factory Delivery Point"
  73. INT_LOOP            "Loop Production"
  74. INT_POWERACCRUED        "Power Accrued"
  75. INT_POWER            "Power"
  76.  
  77. /* Multiplayer Interface Strings*/
  78. MUL_PHONENO            "Telephone Number To Dial"
  79. MUL_IPADDR            "IP Address or Machine Name"
  80. MUL_COM1            "Com Port 1"
  81. MUL_COM2            "Com Port 2"
  82. MUL_COM3            "Com Port 3"
  83. MUL_COM4            "Com Port 4"
  84. MUL_CANCEL            "Return To Previous Screen"
  85. MUL_OK                "Accept Settings"
  86. MUL_PLAYER            "Player Name"
  87. MUL_GAME            "Game Name"
  88. MUL_MAXPLAY            "Maximum Number Of Players"
  89. MUL_ARENA            "Deathmatch Mode"
  90. MUL_CAMPAIGN            "Campaign Mode"
  91. MUL_REFRESH            "Refresh Games List"
  92. MUL_HOST            "Start Hosting Game"
  93. MUL_CLEAR            "Clear Current Force"
  94. MUL_DEFAULT            "Select Default Force"
  95. MUL_LOAD            "Load Force"
  96. MUL_SAVE            "Save Force"
  97. MUL_DESIGN            "Enter Template Editor"
  98.  
  99. MUL_14400             "14400 Baud"
  100. MUL_19200            "19200 Baud"
  101. MUL_56000            "56000 Baud"
  102. MUL_115200            "115.2k Baud"
  103. MUL_SIDECONNECTION        "CONNECTION"
  104. MUL_SIDEOPTIONS            "OPTIONS"
  105. MUL_SIDEGAMES            "GAMES"
  106. MUL_SIDEPLAYERS            "PLAYERS"
  107. MUL_SIDEFORCE            "FORCE"
  108. MUL_SIDETEMPLATES        "TEMPLATES"
  109. MUL_SIDEINFO            "CONTROL"
  110.  
  111. MUL_CHAT            "CHAT"
  112. MUL_STARTING            "Host is Starting Game"
  113. MUL_ALLIANCES            "Alliances"
  114. MUL_SCORE            "Score"
  115. MUL_KILLS            "Kills"
  116. MUL_PING            "Ping"
  117. MUL_POWLO            "Low Power Levels"
  118. MUL_POWMED            "Medium Power Levels"
  119. MUL_POWHI            "High Power Levels"
  120. MUL_TECH1            "Low Tech"
  121. MUL_TECH2            "Medium Tech"
  122. MUL_TECH3            "High Tech"
  123. MUL_CAMPCLEAN            "Start with No Bases"
  124. MUL_CAMPDEFENCE            "Start with Advanced Bases"
  125. MUL_CAMPBASE            "Start with Bases"
  126. MUL_PLAYERIC            "Select Player Name"
  127. MUL_FORCEIC            "Select Force"
  128. MUL_MAPIC            "Select Map"
  129. MUL_GAMEIC            "Select Game Name"
  130. MUL_ALLIANCEN            "No Alliances"
  131. MUL_ALLIANCEY            "Allow Alliances"
  132.  
  133. MUL_NOLIM            "No Limits"
  134. MUL_TIMELIM            "Time Limit"
  135. MUL_FRAGLIM            "Kill Limit"
  136.  
  137. // More Multiplayer Strings.
  138. // %s denotes the name of a player, eg: 'John Gives You Droids'
  139. CON_MODEM            "Modem"
  140. CON_INTERNET            "Internet"
  141. CON_LAN                "IPX Network"
  142. CON_CABLE            "Serial Cable"
  143. CON_MORE            "More"
  144. GAMES_GAMES            "GAMES"
  145. LABEL_TYPE            "Game"
  146. LABEL_ALLI            "Alliances"
  147. LABEL_TEC            "Tech Level"
  148. LABEL_BASE            "Base"
  149. LABEL_LIMIT            "Limits"
  150. LABEL_FOG            "Fog"
  151. MUL_PLAYERS            "Players"
  152. MUL_PLAY            "Played"
  153.  
  154. MUL_COMP            "Computer"
  155. MUL_COMP_Y            "Computer Opponents"
  156. MUL_COMP_N            "No Computer Opponents"
  157. MUL_STRLIM            "Set Structure Limits"
  158. MUL_SKIRMISH        "Skirmish"
  159. MUL_TEAMPLAY        "Team Play"
  160. MUL_FOG_ON            "Fog Of War"
  161. MUL_FOG_OFF            "Distance Fog"
  162.  
  163. ALLI_STATE            "Toggle Alliance State"
  164. ALLI_VIS            "Give Visibility Report"
  165. ALLI_TEC            "Leak Technology Documents"
  166. ALLI_DRO            "Hand Over Selected Units"
  167. ALLI_POW            "Give Power To Player"
  168. ALLI_REQ            "%s Requests An Alliance With You"
  169. ALLI_OFF            "You Invite %s To Form An Alliance"
  170. ALLI_BRK            "%s Breaks The Alliance With %s"
  171. ALLI_FRM            "%s Forms An Alliance With %s"
  172.  
  173. GIFT_VIS            "%s Gives You A Visibility Report"
  174. GIFT_DRO            "%s Gives You Units"
  175. GIFT_TEC            "%s Gives You Technology Documents"
  176. GIFT_POW            "%s Gives You Power"
  177.  
  178. MUL_ARTIF            "You Discover Blueprints For %s"
  179.  
  180. /* In Game Options */
  181. GAME_QUIT            "Quit"
  182. GAME_RESUME            "Resume"
  183.  
  184. /* Frontend Strings */
  185. FE_SIDEMAIN          "MAIN MENU"
  186. FE_SINGLE             "Single Player Campaign"
  187. FE_MULTI             "Multi Player Game"
  188. FE_OPTIONS            "Options"
  189. FE_INTRO            "View Intro"
  190. FE_QUIT                "Quit Game"
  191. FE_SIDESINGLE1         "SINGLE PLAYER"
  192. FE_SIDESINGLE2         "START GAME"
  193. FE_SIDETUT            "TUTORIALS"
  194. FE_NEW                 "New Campaign"
  195. FE_LOAD             "Load Campaign"
  196. FE_TUT                "Tutorial"
  197. FE_FASTPLAY            "Fast Play"
  198. FE_RETURN             "Return"
  199. FE_SIDEMULTI        "MULTI PLAYER"
  200. FE_HOST                "Host Game"
  201. FE_JOIN             "Join Game"
  202. FE_FORCEEDIT         "Force Editor"
  203. FE_SKIRMISH            "One Player Skirmish"
  204. FE_SIDEOPTIONS        "GAME OPTIONS"
  205. FE_MOUSE            "Mouse Speed"
  206. FE_SCROLL            "Scroll Speed"
  207. FE_GAMMA            "Gamma"
  208. FE_FX                "FX Volume"
  209. FE_MUSIC            "Music Volume"
  210. FE_CLAN                "Clan Color"
  211.  
  212. FE_VIDEO            "Video Options"
  213. FE_SOFTWARE            "Software"
  214. FE_DIRECTX            "DirectX HAL (Primary)"
  215. FE_OPENGL            "DirectX HAL (Secondary)"
  216. FE_GLIDE            "Glide"
  217. FE_GAME                "Game Options"
  218. FE_GRAPHICS            "Graphics Options"
  219. FE_TEXTURE            "Texture Detail"
  220. FE_EFFECTS            "Effects Detail"
  221. FE_FOG                "Fog"
  222. FE_TRANSPARENCY        "Transparency"
  223.  
  224. FE_DIFFICULTY        "Difficulty"
  225. EASY                "Easy"
  226. NORMAL                "Normal"
  227. HARD                "Hard"
  228.  
  229. /* In Game Multiplayer announcements*/
  230. /* %s denotes a players name. */
  231. MUL_LEAVE            "%s has Left the Game"
  232. MUL_JOINING            "%s is Joining the Game"
  233. MUL_RESPOND            "%s is Not Respoding"
  234.  
  235. /* Units order screen */
  236. DORD_RANGE1            "Short Range"
  237. DORD_RANGE2            "Long Range"
  238. DORD_RANGE3            "Optimum Range"
  239.  
  240. DORD_REPAIR1        "Retreat at Medium Damage"
  241. DORD_REPAIR2        "Retreat at Heavy Damage"
  242. DORD_REPAIR3        "Do or Die!"
  243.  
  244. DORD_FIRE1            "Fire At Will"
  245. DORD_FIRE2            "Return Fire"
  246. DORD_FIRE3            "Hold Fire"
  247.  
  248. DORD_PATROL            "Patrol"
  249. DORD_PERSUE            "Pursue"
  250. DORD_GUARD            "Guard Position"
  251. DORD_HOLDPOS        "Hold Position"
  252.  
  253. DORD_RETREPAIR        "Return For Repair"
  254. DORD_RETBASE        "Return To HQ"
  255. DORD_EMBARK            "Go to Transport"
  256.  
  257. DORD_ARMRECYCLE        "Return for Recycling"
  258. DORD_RECYCLE        "Recycle"
  259.  
  260. DORD_FACTORY        "Assign Factory Production"
  261.  
  262. /* new since oct */
  263. GAM_DERRICK            "Construction vehicle ordered to build a derrick"
  264. GAM_DROIDSTATE        "%s - Damage %d%% - Kills %d, %s"
  265. GAM_UNITLOST        "INTEL REPORT : Unit Lost"
  266. GAM_NORTH            "View Aligned to North"
  267. GAM_ENERGY            "Energy bars display toggled"
  268. GAM_RESREM            "%s - Resource Remaining %d"
  269. GAM_POWCON            "%s - Connected %d of %d"
  270. GAM_STRDAM            "%s - Damage %d%%"
  271. GAM_ELECDAM            "%s - Electronically Damaged"
  272. GAM_STRREST            "Structure Restored"
  273. GAM_GOHQ            "Centred on player HQ, direction NORTH"
  274. GAM_NOHQ            "Unable to locate HQ!"
  275. GAM_RESREWARD            "Research Award"
  276. GAM_UNITSEL            "%d Unit(s) Selected"
  277. GAM_REINF            "Reinforcements have Arrived..."
  278. GAM_GAMEOVER            "Game Over"
  279. GAM_JOINING            "Players Still Joining"
  280. GAM_REWELEC            "Electronic Reward - Visibility Report"
  281. GAM_REWPROP            "Factory Reward - Propulsion"
  282. GAM_REWBODY            "Factory Reward - Body"
  283. GAM_REWWEAP            "Factory Reward - Weapon"
  284. GAM_REWNOWT            "Factory Reward - Nothing"
  285. GAM_REWREPA            "Repair Facility Award - Repair"
  286. GAM_REWREPN            "Repair Facility Award - Nothing"
  287. GAM_RESNOTFOUND            "Unable to locate any resource extractors!"
  288. GAM_REPNOTFOUND            "Unable to locate any repair units!"
  289.  
  290.  
  291. GP_SELECTED            "Group %d Selected - %d Unit(s)"
  292. GP_ASSIGNED            "%d Unit(s) Assigned to Group %d"
  293. GP_CENTERED            "Centred on Group %d - %d Unit(s)"
  294. GP_ALLIGN            "Alligning with Group %d - %d Unit(s)"
  295.  
  296. MR_OBJECTIVE_ACHIEVED    "Objective Achieved"
  297. MR_OBJECTIVE_FAILED        "Objective Failed"
  298. MR_SAVE_GAME            "Save Game"
  299. MR_LOAD_GAME            "Load Saved Game"
  300. MR_QUIT_TO_MAIN            "Quit To Main Menu"
  301. MR_CONTINUE                "Continue Game"
  302. MR_UNITS_BUILT            "Units Manufactured: %d"
  303. MR_UNITS_KILLED            "Enemy Units: %d"
  304. MR_UNITS_LOST            "Own Units: %d"
  305. MR_UNITS_NOW            "Total Units: %d"
  306. MR_STR_BUILT            "Structures Built: %d"
  307. MR_STR_BLOWN_UP            "Enemy Structures: %d"
  308. MR_STR_LOST                "Own Structures: %d"
  309. MR_STR_NOW                "Total Structures: %d"
  310. MR_ARTEFACTS_FOUND        "Artifacts Recovered: %d"
  311. MR_MISSION_TIME            "Mission Time - %s"
  312. MR_GAME_TIME            "Total Game Time - %s"
  313. MR_SHOTS_ON_TARGET        "Shots on target: %d"
  314. MR_SHOTS_OFF_TARGET        "Shots off target: %d"
  315. MR_BABAS_RUN_OVER        "Scavengers mowed down: %d"
  316. MR_AV_UNIT_EL            "Average Unit Experience Level: %s"
  317. MR_UNIT_LOSSES            "Unit Losses"
  318. MR_STRUCTURE_LOSSES        "Structure Losses"
  319. MR_FORCE_INFO            "Force Info"
  320. MR_RANKINGS                "Rankings"
  321.  
  322. MR_LEVEL_ROOKIE             "Rookie: %d"
  323. MR_LEVEL_GREEN              "Green: %d"
  324. MR_LEVEL_TRAINED           "Trained: %d"
  325. MR_LEVEL_REGULAR           "Regular: %d"
  326. MR_LEVEL_PROF              "Professional: %d"
  327. MR_LEVEL_VETERAN           "Veteran: %d"
  328. MR_LEVEL_CRACK               "Crack: %d"
  329. MR_LEVEL_ELITE               "Elite: %d"
  330. MR_LEVEL_SPECIAL           "Special: %d"
  331. MR_LEVEL_ACE               "Hero: %d"
  332.  
  333. DL_LEVEL_ROOKIE               "Rookie" 
  334. DL_LEVEL_GREEN               "Green"
  335. DL_LEVEL_TRAINED           "Trained"
  336. DL_LEVEL_REGULAR           "Regular"
  337. DL_LEVEL_PROF               "Professional"
  338. DL_LEVEL_VETERAN           "Veteran"
  339. DL_LEVEL_CRACK               "Crack"
  340. DL_LEVEL_ELITE               "Elite"
  341. DL_LEVEL_SPECIAL           "Special"
  342. DL_LEVEL_ACE               "Hero"
  343.  
  344.  
  345.